![]() ![]() ![]() ![]() The game was released in 2001, but only in a few countries. ![]() You play the role of the palace guard captain whose goal is to win back all of the lost provinces that once belonged to your beloved king. The scenery is inspired by the Anglo-Saxon period, circa 1000 AD. Knights and Merchants: The Peasants Rebellion (abbreviated to TPR) is a historical Real-time strategy game, developed by Joymania Entertainment (since changed to Joymania Development) and published by TopWare Interactive. Single player, multiplayer ( IPX, TCP/IP, Modem, Net-Games Lobby)Ĭredits | Soundtrack | Codes | Walkthrough Win7 compatible En savoir plus sur Knights and Merchants - 2012 EditionJoymania Entertainment (since changed to Joymania Development) Arm your troops and meet the enemy on the battle field! Master these tasks and the King’s subjects will be able to live in peace and freedom again. You belong to the last remaining group of loyal kingís men, and have been commanded to go to the king in view of the imminentīuild a prosperous settlement with a complete economy. The whole land fell into a state of chaos and now the former royal capital itself is under siege by the armies of the rebel lords. The kingís troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. Now you must win back all those provinces which once belonged to your king.Īfter many battles, a former kingdom has been divided into many small principalities and earldoms. This is the starting point of your Middle Ages adventure. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. The player takes on the role of an ordinary captain in the Palace Guard.Ī conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. And we haven't used imaginary elements like fabled creatures, either. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. KNIGHTS and MERCHANTS recreates the era of the Middle Ages. ![]()
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